![]() For myself, personally, its much more about the spotlight sony has shone on this in light of recent events (e.g. do with it.Īlso I don't think people are saying what a female character design can and cannot be, just expressing their disappointment with what it is currently. Which isn't to say that the latter can't also be objectifying, but the video game character is quite literally an object, which I think is maybe why people react more extremely to the depiction rather than what cosplayers etc. The latter has no agency beyond what the designer grants her or allows her to do - because her appearance isn't something she can control, while the former at some level is acting of their own accord. There's also no direct correlation between the violence on display and the design of the character.Īnyway, I like character-action games, the combat looks cool, but the design is off-putting.įWIW I think there is a big difference in agency between a cosplayer wanting to dress up in a skimpy outfit and a fictional character designed to pander to a particular target demographic. ![]() Idk, perhaps someone will articulate better of what I'm trying to say. Also, there's a difference between a sexy character and a sexualised character also, for which the latter applies to this character imo. It doesn't seem out of place to see some criticism or pushback towards such designs as sexualised women are more than often normalised rather than being abnormal. This character is just one of them and you can agree that there's no necessity for this character to be as sexualised as she is now, right? Whether that's only in design but also framing, via camera/jiggle etc. Show me how many character-action games don't have a sexualised design like the characters in this game. Looking at the volume of sexualised female characters there are much more characters like MC and even the person at the end of the trailer than male characters, especially in this subgenre. Lady and Trish in DMC5 aren't as sexualised as the main characters, why is there no equivalency in that regard? What's the purpose of quiet having the design she has in mgs5, other than the plot reason given in that game given as justification. We've seen more than often that women are sexualised and there are numerous examples to be found as to how problematic that can be.Į.g. However, it's not abnormal to see pushback towards sexualised designs, considering there's an expectation or skewed view created as you've constantly been exposed to such designs. There's fan-art or sexualisation of characters who weren't sexualised in the first place. The problem doesn't necessarily lie with individuals creating or cosplay with sexualised characters. And sexualized/objectified character designs are almost always female, and when taken in a broader cultural context of sexual harassment and assault, especially in the video game industry, just feel extremely tone-deaf and icky in 2021. In contrast to murder (in most of the world), it's much easier to be a sexist than it is to commit homicide. ![]() In the case of sexualization it's because while these depictions are fictional, fiction has a subconscious and understated impact in how we regard reality around us. I think if other trailers yesterday focused on, say, murdering partivular minorities and put that front and center I would have been equally repulsed and embarrassed (case in point, some of the backlash towards Resident Evil 5). Moreover I think the difference is that by and large the murder in games is fictional, often stylistically presented, and not usually directed at any specific creed or ethnic group. ![]() I hate watching footage of TLoU2 for example and would tbh prefer less murder games in general even if there are some I like. Murder can absolutely be uncomfortable and embarrassing. ![]()
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